Passa ai contenuti principali

Sharp Swords & Sinister Spells: Exploring "Fragments" pt. 1

In the previous article, I introduced my setting for Sharp Swords & Sinister Spells (Ss&Ss from now on). Thing is, I introduced it to myself too, since it's still growing and I don't honestly want to draw a complete canvas. Still, I want to provide you (and myself) with enough meat to feel comfortable and ready to go, same feel I have whule reading and re-reading the rulebook. 

As Nogueira states in his masterpiece, let me paraphrase him, Ss&Ss is a simple but yet concrete project, which doesn't fall apart in the OSR ocean, bringing in an adult and smart old school spirit design. 


"Fragments" is not intended to be particularly low magic, as it is usually intended. It is a world full of crystal like structures where fragments dusts of many colors dot the landacape, often hiding their raw and dangerous nature behind the chromatic havok. 

Here we go with a few design notes about Fragments, crystals and all the hell going on with colours. 

Raw Fragments, Crystals and Moondust

As I've aalready pointed out, Fragments represent key aspects of the world. 
The horizon is twisted, as if the far boundaries of the region I'll describe in the next few articles were there to hide... something. 

Each fragments seems to bring a small piece of reality in it: would it be heat and fire, would it be air and breath, would it be memories and intellect, Fragments are the quintessential material of the known world. 

Grab enough pyro-fragments and you'll be able to generate heat worth a whole winter or two; find a rare memory-fragment and you'll discover bits about the mysterious past of the world. 

Nice. Trouble is: raw fragments are like wild beasts and fragment refinement is not something the crystal eyed blind monks of the Crystal Tower would share with ease (in fact, their main motivation is keeping that arcane knowledge and techniques far from the talons of commoners or, worst, the guys of the Crimson Realm, where feared Blood Mages recklessly struggle for power to survive their own practices. 


Ironically enough, the Crimson Realm found most of the weird machineries and implements to apply those secret techniques. 

They are at silent war, where the former keep the secret of fragment refining and the latter hide the secrets to achieve it. 

Again, in between this shadowy and silent conflict, Corsairs and other guilds (private seekers aside, let's leave them there for now) slowly aquire some of those secrets, forming a third front. 

Another thing is: as wild beasts, Fragments don't like to be tamed. This means that the first thing you should care about after finding a preciousssssss piece of raw cryo-fragment is not to die with ice springing from your skins, eyes and mouth. Yeah, shit happens in fragments-land. 

The other side of the coin is that time and events often "tame" fragments on their own and common miners often put their hands on crystals or moondust, small portions of the almighty power hidden inside fragments themselves. 

Moondust and crystals as small as little stones dot the land, waters and mountains, giving life to the awesome mirages you can witness at sunrise and sunset or even during the short days and looooong nights. 
I mentioned two moons: for now, just remember that they are the "eyes of the sky" and the sun, their pale brother, is just the shadow if the power it once was. 
It is said that sun and moon are the last gods standing and that fragments are just huge shards of their original will. Being trapped "on earth", fragments represent an enormous power trapped and suffocated, continuously trying to "shine". 
Or, at least, this is one of the most famous stories. 

In game effects and... complications!

Oh, we Ss&Ss guys/girls love complications. Be sure you'll find tons of 'em in Fragments. 
No, I'm not an evil guy. I'm actually pretty fair, to be honest. 

While I'm still workin' on this and I'll get any help you will offer, I'm sure I want Ss&Ss Fragments based games to be dreamy and tough. 


You will wield immense powers, but you must be ready to pay for it. Would it be months of hard work or (literally) "life and blood", you will pay. 

I feel like danger is a nice "balancing factor", taking any premise into account: high risk/high reward ratio is the way to go. 

I want to insert a few mechanics to reptesent both power and sacrifice, even if the Ss&Ss rulebook and Addendum already include tons of references. I want to exploit the game's potential while introducing some refreshing material, like the Fateweaver Archetype (more on this soon, you can find an early draft on the game's G+ page) or fragment-based items and goodies.

Fate plays a huge role in Fragments: past and future are twisted branches of the same tree, growing day after day in an intricate weave. Spot the right memory-fragments and you will find answers about the crystal barriers at the horizon's edge... or other insidious truths, like a way to leave this land and explore what that faery and colorful horizon hides. 

The exciting thing here is the strong contrast between the astonishing views and endless aurora and the horrific secrets hidden in their nature. 

While I won't put much details on many cities or other "zoom INs", I will work hard to represent and share the sense of emotional conflict and instability this incoherent landscape provides. 

Shiny Knights always hiding their faces in silver helms, wielding shiny swords with creepy twisted blades... 

Humble looking blind priests talking about what they "see" while staring at nothing with an evil smile...

Fierce Blood Mages killing themselves to hunt and report secrets for eternity...

Silent Assassins infiltrating the Crimson Realm to uncover a huge machine which is said to control the mind of their users... 

Proud borderline warriors fighting to regain some honor before turning into moondust in the Last Night. 


Wonders and adventures awaits, as well as billions of unsaid words and enigmas below piles of shiny crystals and precious elemental shards. 
Shadows made their move. 

Commenti

Post popolari in questo blog

Dark Lore II: Sharp Swords & Sinister Spells - Brilliant Design

Ok, this is great stuff, ladies and gentleman. It' plenty of in depth resources/reviews about Ss&Ss, so I'll just jot down what compels me the most: why this game is absolutely awesome. This game is published by  Old Skull Publishing  and written by Diogo Nogueira, a kind guy you should really meet on G+. It's a less than 50 actual pages long full fledged game, with more meat than you might even imagine: it has personality, doesn't clone anything. It is loosely based on our favorite game, but the author puts enough fun into the mix to make it a completely different beast.  I'm not against classic d&d, but I always support cleverness. Nogueira is a clever guy, who discovers the truth above all else: nothing can be created from scratch, but you can get what you know and improve it following your istinct and tastes. Not only he does this at full power: Ss & Ss is an insanely refreshing game, with tons of inputs. All within one book, with the prop...

Dark Lore I: Dark Sagas RPG - Review (9,5 / 10)

Here it is, my first actual article in this blog! I'm honored and thrilled to allocate this first spell slot for this big-little jewel by mr. Mikael Hassel, which is (my bad) a recente discovery for me, but already dominating my library (his Dungeon Questing RPG is on its way too!).  I'm happy to share with you my enthusiasm for its work so... let's go! What is Dark Sagas RPG? Short answer: an awesome modern game with a lovely old school feel. This is not about emulating THE fantasy game, just grabbing some inspiration, reworking everything under the smart sign of a straightforward 2d6 engine and adding a tasteful sandobxy setting into the mix. A full game in 272 pages, available on print as a pdf (it is a steal, please grab one copy, links at the end of the article!).  Strong classical feel on every page, while keeping things fresh and interesting with major tweaks. As the author stated, this is a game you can bring with you (digest size) along with a bun...

The Dark Lore: Introduction

Hey everyone, Marco here, Artemis on google+! This is a blog about "dark" roleplaying. I talk about dark fantasy, grim old school feel and sword&sorcery gaming.  I'm a compulsive GM and still finding new inputs everyday from many underrated authors. I already have a blog B/X oriented, but it is mostly used as the "campaign diary" of my Chronicles of Amherth Labyrinth Lord campaign. You can check it out  HERE ! For those italian speaking followers,  THIS IS  my Dark Tales and Shiny Loot blog, in which i write about OS and modern gaming (with a focus on White Box FMAG on one side and Fantasy AGE on the other, but still including many reviews).  Here you will not find any coherent approach. This is a personal space, not meant to be objective by any mean. Here's what I love, here will find all the work I give my life for. Homebrews, new options, reviews and (probably) some gameplay report.  I will not use any particular game as a central...