I already posted a draft of this new archetype I'm going to include in my Fragments setting (check out the introduction and part I of my design diary ) on the G+ game's page. I wanted to refine the concept a little bit, so... here it is! It's worth noting that while I started thinkin' about it as a Fragments feature, it is perfectly playable in any fantasy setting where "destiny" is a serious matter, since it is an evocative concept using the luck die mechanic to perform awesome stunts. The Fateweaver Fateweaver Hit Dice: 1d6 Hit Points per level Luck Die: d10 Prime Attributes: Intellect and Willpower A Fateweaver receives the following Special Abilities: Alter Fate: A Fateweaver can make a Willpower test to downgrade his Luck Die in order to restore a nearby creature’s Luck Die by 1 step. Alternatively, he can make a Willpower test to restore his Luck Die by 1 step and downgrade another creature’s Luck Die by
In the previous article , I introduced my setting for Sharp Swords & Sinister Spells (Ss&Ss from now on). Thing is, I introduced it to myself too, since it's still growing and I don't honestly want to draw a complete canvas. Still, I want to provide you (and myself) with enough meat to feel comfortable and ready to go, same feel I have whule reading and re-reading the rulebook. As Nogueira states in his masterpiece, let me paraphrase him, Ss&Ss is a simple but yet concrete project, which doesn't fall apart in the OSR ocean, bringing in an adult and smart old school spirit design. "Fragments" is not intended to be particularly low magic, as it is usually intended. It is a world full of crystal like structures where fragments dusts of many colors dot the landacape, often hiding their raw and dangerous nature behind the chromatic havok. Here we go with a few design notes about Fragments, crystals and all the hell going on with colours